Celestiallions Twitch Guide

Bannerlord Twitch (BLT) is a Twitch Integration mod for Mount & Blade II: Bannerlord.
As a viewer you can use channel point rewards (if available), and chat commands to interact with the game while the streamer is playing.
The primary feature of BLT is allowing you to 'adopt' a hero in the game, i.e. a character in the game will be assigned to you, given your Twitch name, and be available for you to interact with further.
Some examples of things you can do with your hero include 'summoning' your hero into battles that the streamer is taking part in, joining viewer tournaments, upgrading equipment, selecting your heroes 'class'.
If you aren't sure where to start, begin by using the channel point redemption 'Adopt a Hero'.

Table of Contents

Commands

Channel Point Rewards

Classes

Fighter

Ranger

Dwarf Archer

Jannisary

heavycrossbow

elvish cavalry

halfling horsearcher

camelarcher

skirmisher

Dragonborn Berserker

Lootco Salesman

Goblin Rogue

Pyromancer

Dwarf Heavy cavalry

Flextapeenvy

Fletch Corp. Sales Exec

Imperial Paladin

Diplomat

Ork Warboss

Drow Ranger

Orc Fighter

Lumberjack

Zombie

Lumberjane

Horny Police

Global Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Global Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Get a hero in game. Almost all other actions require an adopted hero. This is the free version

Allowed: Wanderer

Starting Gold: 0

Inheritance: 25.0% of gold spent on equipment and retinue, up to 2 custom items

Starting Skills:

Skill Level
Melee 50 to 125
Ranged 50 to 125
Riding 25 to 75
Athletics 25 to 75

Starting Equipment Tier: 2

Starting Class:

Fighter
auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=0⦷, 2=0⦷, 3=25000⦷, 4=50000⦷, 5=100000⦷, 5=100000⦷, 6=200000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=45000⦷, 5=45000⦷, 6=90000⦷

Disallowed for player companions

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 20

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than 100, Attributes, Retinue count and average tier

taxes

Channel Point Rewards

Command Description Settings
100k gold Adds 100,000 gold to your adopted hero.

Amount: 100000⦷

10k gold Adds 10,000 gold to your adopted hero.

Amount: 10000⦷

50k XP Add 50,000 XP to your adopted hero. The skill it is applied to will be randomly choosen, but influenced by your class and existing skills and equipment.

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Attack Use this when the streamer enters a battle, to spawn your adopted hero on the enemy side (along with your retinue).

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Give Player Gold Transfer 10,000 gold to the streamers character, from your hero.
Heal Hero Heals your hero over time. Only works in battle, when your hero is summoned.
Heal Streamer Heals the streamers character in battle, over time. Doesn't work on the campaign map.
Retire My Hero Use this if you no longer wish to play with your current hero. They will be marked as (retired), and you will then be able to adopt a new one. Inheritence rules apply the same to retirement as they do to death. You MUST enter yes at the prompt (exactly as written, in lower case) for the retirement to complete.
Send Message In Game Sends a message in the game. If you have a hero then it will also show them next to the message.
Summon Use this when the streamer enters a battle, to spawn your adopted hero on the streamers side (along with your retinue).

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

Super Adopt Get a hero in game. Almost all other actions require an adopted hero. You're a wanderer 50% inheritance

Subscriber Only

Allowed: Wanderer

Starting Age Range: 18 to 35

Starting Gold: 100000

Inheritance: 50.0% of gold spent on equipment and retinue, up to 4 custom items

Starting Skills:

Skill Level
All 25 to 75
All 25 to 75
All 25 to 75
All 25 to 75
All 25 to 75
All 25 to 75
All 25 to 75
All 25 to 75
All 25 to 75
All 25 to 75
All 25 to 75

Starting Equipment Tier: 1

Starting Class:

Lootco Salesman
Tournament Join the tournament queue with your adopted hero. You can see the queue in the overlay. Each tournament can have up to 16 heroes in it, once it is full further heroes will remain in the queue for the next tournament.
Use Class Power Activate your class power on your hero, if you have one. The power will last for a limited period of time, indicated on the overlay.
Noble Birth You get a Noble to inherit your title. 100% inherteance turnover and tier 4 to start.

Allowed: Noble

Starting Gold: 0

Inheritance: 100.0% of gold spent on equipment and retinue, up to 2 custom items

Starting Equipment Tier: 4

Starting Class:

Fighter
Daily XP Gain 50,000 XP to a random skill once per stream

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000 to 0


Classes

Fighter

A versatile warrior and party leader. After all, what're they gonna do? Fight you for it?

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fighter Tier 1 Example Fighter Tier 2 Example Fighter Tier 3 Example Fighter Tier 4 Example Fighter Tier 5 Example Fighter Tier 6 Example
Formation Infantry
Equipment

One Handed Sword

Sparring Flyssa

Shield

Heavy Round Shield

Throwing Axes

Sparring Throwing Axe

Throwing Javelins

Sparring Javelin
Passive Power

Healthy

Healthy I: 125% HP: req CLASS LEVEL 1

Athletic I: Athletics: +25: req CLASS LEVEL 1

Healthy II: 150% HP: req CLASS LEVEL 2

Athletic II: Athletics: +50: req CLASS LEVEL 2

Healthy III: 200% HP: req CLASS LEVEL 3

Athletic III: Athletics: +100: req CLASS LEVEL 3

Crush Through I: 15% Unblockable / 15% Shatter Shield : req CLASS LEVEL 3

(Race) Human: Courage: 105% All: 110% : req

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] req CLASS LEVEL 0 TO 1+CLASS LEVEL AT LEAST 0

[Ignore Armor I: Ignore 15% Armor ] req CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] req CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor ] req CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] req CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor ] req CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] req CLASS LEVEL 3


Ranger

You have spent your life in the wilds, now you guide the party through your home

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ranger Tier 1 Example Ranger Tier 2 Example Ranger Tier 3 Example Ranger Tier 4 Example Ranger Tier 5 Example Ranger Tier 6 Example
Formation Skirmisher
Equipment

Bow

Practice Bow

Arrows

Ballista Arrows

Throwing Knives

Sparring Throwing Dagger

One Handed Axe

Sparring Bamboo Handled Axe
Passive Power

Fleet Footed

Fleet Footed I: Max Speed Multiplier: 110% : req CLASS LEVEL 1

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% : req CLASS LEVEL 1

Fleet Footed II: Max Speed Multiplier: 125% : req CLASS LEVEL 2

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% : req CLASS LEVEL 2

Fleet Footed III: Max Speed Multiplier: 150% : req CLASS LEVEL 3

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% : req CLASS LEVEL 3

(Race) Halforc: Armor Head: 110% Armor Torso: 110% Weapons Encumbrance: 95% Handling Multiplier: 105% AIDecideOnAttackChance: 105% AI Attack Chance: 105% AIAttackOnParryChance: 105% : req

Active Power

Sure Shot

[Hunter's Sight: Add: 5% Knock Down / 25% Cut Through ] req CLASS LEVEL 0 TO 2

[Heavy Hitting I: 125.0% dmg ] req CLASS LEVEL AT LEAST 1

[Knock Down II: Add: 30% Knock Down ] req CLASS LEVEL AT LEAST 2

[Hunters sight 2: Ignore 20% Armor / 50% Cut Through ] req CLASS LEVEL AT LEAST 3


Dwarf Archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dwarf Archer Tier 1 Example Dwarf Archer Tier 2 Example Dwarf Archer Tier 3 Example Dwarf Archer Tier 4 Example Dwarf Archer Tier 5 Example Dwarf Archer Tier 6 Example
Formation Ranged
Equipment

Bow

Practice Bow

Arrows

Ballista Arrows

Arrows

Ballista Arrows

Two Handed Axe

Execution Axe
Passive Power

Healthy

Healthy I: 125% HP: req CLASS LEVEL 1

Healthy II: 150% HP: req CLASS LEVEL 2

Healthy III: 200% HP: req CLASS LEVEL 3

(Race) Dwarf: Scale 80% Max Speed Multiplier: 90% Swing Speed Multiplier: 95% AIEstimateStunDurationPrecision: 50% Armor Head: 125% Top Speed Reach Duration: 110% Armor Encumbrance: 90% : req

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged ] req CLASS LEVEL 0 TO 1

[Explosive Projectiles II: AoE: 75dmg in 4m with 20% Can Dismount from Ranged ] req CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with 15% Knock Down, 50% Can Dismount from Ranged ] req CLASS LEVEL 3


Jannisary

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Jannisary Tier 1 Example Jannisary Tier 2 Example Jannisary Tier 3 Example Jannisary Tier 4 Example Jannisary Tier 5 Example Jannisary Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Tournament Bolts

Bolts

Tournament Bolts

One Handed Sword

Sparring Flyssa
Passive Power

Self Healing

Vampiric I: Absorb 10% of damage dealt as HP: req CLASS LEVEL 1

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% : req CLASS LEVEL 1

Vampiric II: Absorb 25% of damage dealt as HP: req CLASS LEVEL 2

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% : req CLASS LEVEL 2

Vampiric II: Absorb 25% of damage dealt as HP: req CLASS LEVEL 3

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% : req CLASS LEVEL 3

(Race) Human: Courage: 105% All: 110% : req

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Makes Rear, 10% Can Dismount / 25% Unblockable / 25% Cut Through from Ranged ] req CLASS LEVEL 0 TO 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Makes Rear, 25% Can Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with 5% Knock Down from Ranged ] req CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Makes Rear, 50% Can Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with 5% Knock Down from Ranged ] req CLASS LEVEL 3


heavycrossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavycrossbow Tier 1 Example heavycrossbow Tier 2 Example heavycrossbow Tier 3 Example heavycrossbow Tier 4 Example heavycrossbow Tier 5 Example heavycrossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Tournament Bolts

Bolts

Tournament Bolts

Two Handed Sword

Sparring Twohander
Passive Power

Healthy

Healthy I: 125% HP: req CLASS LEVEL 1

Healthy II: 150% HP: req CLASS LEVEL 2

Healthy III: 200% HP: req CLASS LEVEL 3

(Race) Goblin Sneakiness: 95.0% dmg / Add: 20% Knock Down, 35% Makes Rear, 20% Can Dismount / Ignore 15% Armor / 10% Unblockable from Melee / Charge : req

Active Power

Explosive Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Makes Rear, 10% Can Dismount / 25% Unblockable / 25% Cut Through from Ranged ] req CLASS LEVEL 0 TO 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Makes Rear, 25% Can Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with 5% Knock Down from Ranged ] req CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Makes Rear, 50% Can Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with 5% Knock Down from Ranged ] req CLASS LEVEL 3


elvish cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
elvish cavalry Tier 1 Example elvish cavalry Tier 2 Example elvish cavalry Tier 3 Example elvish cavalry Tier 4 Example elvish cavalry Tier 5 Example elvish cavalry Tier 6 Example
Formation Cavalry
Equipment

One Handed Lance

Sparring Jagged Spear

Shield

Heavy Round Shield

One Handed Sword

Sparring Flyssa

Throwing Javelins

Sparring Javelin
Mount

Horse

Desert Horse
Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount): req CLASS LEVEL 1

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount): req CLASS LEVEL 1

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount): req CLASS LEVEL 2

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount): req CLASS LEVEL 2

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount): req CLASS LEVEL 3

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount): req CLASS LEVEL 3

(Race) Elven Grace: Top Speed Reach Duration: 90% Combat Max Speed Multiplier: 110% Weapon Inaccuracy: 95% Reload Speed: 110% Mount Maneuver: 110% Bow: 110% One Handed: 110% : req

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge ] req CLASS LEVEL 0 TO 1

[Charge AoE II: AoE: 50dmg in 2m from Charge ] req CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge ] req CLASS LEVEL 3


halfling horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
halfling horsearcher Tier 1 Example halfling horsearcher Tier 2 Example halfling horsearcher Tier 3 Example halfling horsearcher Tier 4 Example halfling horsearcher Tier 5 Example halfling horsearcher Tier 6 Example
Formation HorseArcher
Equipment

Bow

Practice Bow

Arrows

Ballista Arrows

Arrows

Ballista Arrows

One Handed Sword

Sparring Flyssa
Mount

Horse

Desert Horse
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% : req CLASS LEVEL 1

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount): req CLASS LEVEL 1

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% : req CLASS LEVEL 2

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount): req CLASS LEVEL 2

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% : req CLASS LEVEL 3

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount): req CLASS LEVEL 3

(Race) Halfling Kindness: Scale 65% Max Speed Multiplier: 75% Courage: 150% Shield Missile Collision Body Size Adder: 80% AIParryOnDecideAbility: 125% AIAttackOnParryChance: 110% Armor Head: 110% : req

Active Power

Explosive Arrows

[Heavy Projectiles I: Add: 10% Knock Down, 10% Makes Rear, 10% Can Dismount / 25% Unblockable / 25% Cut Through from Ranged ] req CLASS LEVEL 0 TO 3

[Hunters sight 2: Ignore 20% Armor / 50% Cut Through ] req CLASS LEVEL AT LEAST 3


camelarcher

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation HorseArcher
Equipment

Bow

Practice Bow

Arrows

Ballista Arrows

Arrows

Ballista Arrows

Two Handed Glaive

Bo staff
Mount

Camel

Camel
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% : req CLASS LEVEL 1

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount): req CLASS LEVEL 1

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount): req CLASS LEVEL 2

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% : req CLASS LEVEL 2

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount): req CLASS LEVEL 3

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% : req CLASS LEVEL 3

(Race) Human: Courage: 105% All: 110% : req

Active Power

Heavy Arrows

[Heavy Projectiles I: Add: 10% Knock Down, 10% Makes Rear, 10% Can Dismount / 25% Unblockable / 25% Cut Through from Ranged ] req CLASS LEVEL 0 TO 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Makes Rear, 25% Can Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with 5% Knock Down from Ranged ] req CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Makes Rear, 50% Can Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with 5% Knock Down from Ranged ] req CLASS LEVEL 3


skirmisher

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Sword

Sparring Twohander

Throwing Javelins

Sparring Javelin

Throwing Javelins

Sparring Javelin
Passive Power

Retribution

Retribution I: Reflect 10% damage : req CLASS LEVEL 1

Retribution II: Reflect 25% damage : req CLASS LEVEL 2

Retribution III: Reflect 50% damage : req CLASS LEVEL 3

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged : req CLASS LEVEL 3

(Race) Drow Grace: Top Speed Reach Duration: 90% Combat Max Speed Multiplier: 110% Weapon Inaccuracy: 95% Reload Speed: 110% Handling Multiplier: 110% Bow: 110% One Handed: 110% : req

Active Power

Break Through

[Knock Down I: Add: 15% Knock Down ] req CLASS LEVEL 0 TO 1

[Shatter Shield I: 15% Shatter Shield ] req CLASS LEVEL 1

[Knock Down II: Add: 30% Knock Down ] req CLASS LEVEL 2

[Shatter Shield II: 30% Shatter Shield ] req CLASS LEVEL 2

[Knock Down III: Add: 50% Knock Down ] req CLASS LEVEL 3

[Shatter Shield III: 60% Shatter Shield ] req CLASS LEVEL 3


Dragonborn Berserker

Skyrim is real, but because it's not as good an rpg, you have less health - Created by Celestiallions

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dragonborn Berserker Tier 1 Example Dragonborn Berserker Tier 2 Example Dragonborn Berserker Tier 3 Example Dragonborn Berserker Tier 4 Example Dragonborn Berserker Tier 5 Example Dragonborn Berserker Tier 6 Example
Formation HeavyInfantry
Equipment

Two Handed Axe

Execution Axe

Throwing Axes

Sparring Throwing Axe
Passive Power

Glass Cannon

Fragile I: 50% HP: req CLASS LEVEL 0 TO 1

Heavy Hitting I: 125.0% dmg : req CLASS LEVEL 1

Fragile II: 65% HP: req CLASS LEVEL 2

Heavy Hitting II: 150.0% dmg : req CLASS LEVEL 2

Fragile III: 90% HP: req CLASS LEVEL 3

Heavy Hitting III: 200.0% dmg : req CLASS LEVEL 3

Imposing: Scale 120% : req CLASS LEVEL 3

Knock Down I: Add: 15% Knock Down : req CLASS LEVEL 3

(Race) Dragonborn Resiliance: Scale 115% Armor Torso: 110% Shield Ability: 110% Swing Speed Multiplier: 105% AI Attack Chance: 105% : req

Active Power

Berserker Rage

[Shrug Off I: 15% Shrug Off] req CLASS LEVEL 0 TO 3

[Cut Through I: 25% Unblockable ] req CLASS LEVEL 1

[Cut Through II: 50% Unblockable ] req CLASS LEVEL 2 TO 3

[Shatter Shield III: 60% Shatter Shield ] req CLASS LEVEL AT LEAST 3


Lootco Salesman

Looter, Please message me for the name credit: Know what stream we were on when you said it

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Lootco Salesman Tier 1 Example Lootco Salesman Tier 2 Example Lootco Salesman Tier 3 Example Lootco Salesman Tier 4 Example Lootco Salesman Tier 5 Example Lootco Salesman Tier 6 Example
Formation Skirmisher
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Grenades

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged : req CLASS LEVEL 1

Explosive Projectiles II: AoE: 75dmg in 4m with 20% Can Dismount from Ranged : req CLASS LEVEL 2

Explosive Projectiles III: AoE: 100dmg in 4m with 15% Knock Down, 50% Can Dismount from Ranged : req CLASS LEVEL 3

(Race) Human: Courage: 105% All: 110% : req

Active Power

Retribution

[Retribution I: Reflect 10% damage ] req CLASS LEVEL 0 TO 1

[Retribution II: Reflect 25% damage ] req CLASS LEVEL 2

[Retribution III: Reflect 50% damage ] req CLASS LEVEL 3


Goblin Rogue

Gobling Rogue - Fast and stabby with armor ignoring powers for his rocks. Fragile though

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Goblin Rogue Tier 1 Example Goblin Rogue Tier 2 Example Goblin Rogue Tier 3 Example Goblin Rogue Tier 4 Example Goblin Rogue Tier 5 Example Goblin Rogue Tier 6 Example
Formation Infantry
Equipment

One Handed Sword

Sparring Flyssa

Stone

Stone
Passive Power

Goblin Cunning

(Race) Goblin Sneakiness: 95.0% dmg / Add: 20% Knock Down, 35% Makes Rear, 20% Can Dismount / Ignore 15% Armor / 10% Unblockable from Melee / Charge : req CLASS LEVEL AT LEAST 0

Fleet Footed I: Max Speed Multiplier: 110% : req CLASS LEVEL AT LEAST 1

Fleet Footed II: Max Speed Multiplier: 125% : req CLASS LEVEL AT LEAST 2

Fleet Footed III: Max Speed Multiplier: 150% : req CLASS LEVEL AT LEAST 3

Heavy Hitting II: 150.0% dmg : req CLASS LEVEL 1 TO 2

Heavy Hitting III: 200.0% dmg : req CLASS LEVEL AT LEAST 3

Fragile III: 90% HP: req CLASS LEVEL 0 TO 2

Active Power

Sneak Attack

[Fleet Footed: Top Speed Reach Duration: 75% Swing Speed Multiplier: 150% ] req CLASS LEVEL 0 TO 3+CLASS LEVEL AT LEAST 0

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] req CLASS LEVEL AT LEAST 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Makes Rear, 50% Can Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with 5% Knock Down from Ranged ] req CLASS LEVEL AT LEAST 3


Pyromancer

Pyromancer is a mage who launches arcane energy from their crossbow - Created by Celestiallions

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Pyromancer Tier 1 Example Pyromancer Tier 2 Example Pyromancer Tier 3 Example Pyromancer Tier 4 Example Pyromancer Tier 5 Example Pyromancer Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Mace

Sledgehammer

Crossbow

Light Crossbow

Bolts

Tournament Bolts

Bolts

Tournament Bolts
Passive Power

Magic Missile

Magic Missile 1: Ignore 15% Armor : req CLASS LEVEL 1

Magic Missile 2: 105.0% dmg / Ignore 25% Armor : req CLASS LEVEL 1 TO 2

Magic Missile 3: 110.0% dmg / Ignore 25% Armor : req CLASS LEVEL AT LEAST 3

Fragile II: 65% HP: req

(Race) Elven Grace: Top Speed Reach Duration: 90% Combat Max Speed Multiplier: 110% Weapon Inaccuracy: 95% Reload Speed: 110% Mount Maneuver: 110% Bow: 110% One Handed: 110% : req

Active Power

Fireball

[Explosive Projectiles III: AoE: 100dmg in 4m with 15% Knock Down, 50% Can Dismount from Ranged ] req CLASS LEVEL AT LEAST 3

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged ] req CLASS LEVEL 0 TO 2

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] req CLASS LEVEL AT LEAST 2


Dwarf Heavy cavalry

Dwarves on horses, who saw that coming? Created by Celestiallions

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Dwarf Heavy cavalry Tier 1 Example Dwarf Heavy cavalry Tier 2 Example Dwarf Heavy cavalry Tier 3 Example Dwarf Heavy cavalry Tier 4 Example Dwarf Heavy cavalry Tier 5 Example Dwarf Heavy cavalry Tier 6 Example
Formation HeavyCavalry
Equipment

One Handed Lance

Sparring Jagged Spear

Shield

Heavy Round Shield

Two Handed Sword

Sparring Twohander

Throwing Javelins

Sparring Javelin
Mount

Horse

Desert Horse
Passive Power

Passive Power

(Race) Dwarf: Scale 80% Max Speed Multiplier: 90% Swing Speed Multiplier: 95% AIEstimateStunDurationPrecision: 50% Armor Head: 125% Top Speed Reach Duration: 110% Armor Encumbrance: 90% : req

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount): req CLASS LEVEL 1 TO 2

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount): req CLASS LEVEL 2 TO 3

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount): req CLASS LEVEL AT LEAST 3

Active Power

Active Power

[Crush Through I: 15% Unblockable / 15% Shatter Shield ] req CLASS LEVEL 0 TO 2

[Crush Through II: 30% Unblockable / 30% Shatter Shield ] req CLASS LEVEL 2 TO 3

[Crush Through III: 50% Unblockable / 50% Shatter Shield ] req CLASS LEVEL AT LEAST 3


Flextapeenvy

Made By Flextape Envy

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Flextapeenvy Tier 1 Example Flextapeenvy Tier 2 Example Flextapeenvy Tier 3 Example Flextapeenvy Tier 4 Example Flextapeenvy Tier 5 Example Flextapeenvy Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Axe

Execution Axe

Throwing Javelins

Sparring Javelin

Throwing Javelins

Sparring Javelin

Throwing Javelins

Sparring Javelin
Passive Power

Passive Power

Fleet Footed I: Max Speed Multiplier: 110% : req CLASS LEVEL 1 TO 2

Fleet Footed II: Max Speed Multiplier: 125% : req CLASS LEVEL 2 TO 3

Fleet Footed III: Max Speed Multiplier: 150% : req CLASS LEVEL AT LEAST 3

Fireblade I: Swing Speed Multiplier: 115% Melee: +25: req

Fragile III: 90% HP: req CLASS LEVEL 1

Healthy I: 125% HP: req CLASS LEVEL AT LEAST 3

Active Power

Active Power

[Magic Missile 1: Ignore 15% Armor ] req CLASS LEVEL 0 TO 2

[Magic Missile 2: 105.0% dmg / Ignore 25% Armor ] req CLASS LEVEL 2 TO 3

[Magic Missile 3: 110.0% dmg / Ignore 25% Armor ] req CLASS LEVEL AT LEAST 3


Fletch Corp. Sales Exec

You've sat in the board room long enough. Time to get back to your roots as a Fletch Corp Salesman! May I intrest you in a quarrel? credted by Kitsunenotsume twitch.tv/Kitsunenotsume

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Fletch Corp. Sales Exec Tier 1 Example Fletch Corp. Sales Exec Tier 2 Example Fletch Corp. Sales Exec Tier 3 Example Fletch Corp. Sales Exec Tier 4 Example Fletch Corp. Sales Exec Tier 5 Example Fletch Corp. Sales Exec Tier 6 Example
Formation Ranged
Equipment

Crossbow

Light Crossbow

Bolts

Tournament Bolts

Two Handed Mace

Sledgehammer

Bolts

Tournament Bolts
Passive Power

Product Demonstration

(Race) Human: Courage: 105% All: 110% : req

Concussive Bolts 1: AoE: 10dmg in 4m with 25% Knock Back, 15% Knock Down : req CLASS LEVEL 1

Concussive Bolts 2: AoE: 20dmg in 5m with 40% Knock Back, 25% Knock Down, 15% Makes Rear, 25% Can Dismount : req CLASS LEVEL 2

Concussive Bolts 3: AoE: 30dmg in 6m with 60% Knock Back, 40% Knock Down, 25% Makes Rear, 50% Can Dismount : req CLASS LEVEL AT LEAST 3

Active Power

Determined Salesman

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] req CLASS LEVEL 0 TO 1

[Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% ] req CLASS LEVEL 2

[Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% ] req CLASS LEVEL 3


Imperial Paladin

You once were one of the Emperor's personal body guard. With his death, you have been left to your own devices. Will you help Crown the next Emperor? Created By NoobishGaming

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Imperial Paladin Tier 1 Example Imperial Paladin Tier 2 Example Imperial Paladin Tier 3 Example Imperial Paladin Tier 4 Example Imperial Paladin Tier 5 Example Imperial Paladin Tier 6 Example
Formation Cavalry
Equipment

Bow

Practice Bow

Arrows

Ballista Arrows

Arrows

Ballista Arrows

Two Handed Sword

Sparring Twohander
Mount

Horse

Desert Horse
Passive Power

For Honor is my Shield

Healthy II: 150% HP: req

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged : req CLASS LEVEL 1 TO 2

Explosive Projectiles II: AoE: 75dmg in 4m with 20% Can Dismount from Ranged : req CLASS LEVEL 2 TO 3

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount): req CLASS LEVEL AT LEAST 3

Active Power

Best of the Best

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] req CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] req CLASS LEVEL 2

[Retribution III: Reflect 50% damage ] req CLASS LEVEL AT LEAST 3

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] req


Diplomat

Created ny Lai

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Diplomat Tier 1 Example Diplomat Tier 2 Example Diplomat Tier 3 Example Diplomat Tier 4 Example Diplomat Tier 5 Example Diplomat Tier 6 Example
Formation LightCavalry
Equipment

Bow

Practice Bow

Arrows

Ballista Arrows

Shield

Heavy Round Shield

One Handed Mace

Blacksmith Hammer
Mount

Camel

Camel
Passive Power

Diplomatic Imunity

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount): req CLASS LEVEL 0 TO 3

Retribution I: Reflect 10% damage : req CLASS LEVEL 2 TO 3

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount): req CLASS LEVEL AT LEAST 3

(Race) Human: Courage: 105% All: 110% : req

Active Power

Don't shoot the messenger

[Vampiric I: Absorb 10% of damage dealt as HP] req

[Retribution II: Reflect 25% damage ] req CLASS LEVEL 2

[Retribution III: Reflect 50% damage ] req CLASS LEVEL AT LEAST 3


Ork Warboss

By Chefragnar

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Ork Warboss Tier 1 Example Ork Warboss Tier 2 Example Ork Warboss Tier 3 Example Ork Warboss Tier 4 Example Ork Warboss Tier 5 Example Ork Warboss Tier 6 Example
Formation HeavyInfantry
Equipment

Two Handed Mace

Sledgehammer

Shield

Heavy Round Shield

Throwing Axes

Sparring Throwing Axe

Throwing Axes

Sparring Throwing Axe
Passive Power

Da Biggest N Da Greenist

(Race) Ork: Top Speed Reach Duration: 125% Max Speed Multiplier: 130% AiShooterError: 115% AI Shoot Frequency: 110% Reload Movement Penalty: 90% AiDecideOnAttackingContinue: 110% : req

Thick Skin: 130% HP: req CLASS LEVEL AT LEAST 1

Big: Scale 110% : req CLASS LEVEL 1 TO 2

Large: Scale 120% : req CLASS LEVEL 2

Huge: Scale 130% : req CLASS LEVEL AT LEAST 3

Thick Skin: 130% HP: req CLASS LEVEL AT LEAST 1

Shrug Off I: 15% Shrug Off: req CLASS LEVEL 2

Shrug Off II: 40% Shrug Off: req CLASS LEVEL AT LEAST 3

Active Power

Da Boom Stick

[Always Strikes Last 3: Swing Speed Multiplier: 70% ] req CLASS LEVEL AT LEAST 3

[Always Strikes Last 2: Swing Speed Multiplier: 80% ] req CLASS LEVEL 2

[Always Strikes Last 1: Swing Speed Multiplier: 90% ] req CLASS LEVEL 0 TO 1

[Power Attack 1: 110.0% dmg / AoE: 10dmg in 2m with 10% Knock Down, 15% Can Dismount from Melee against Non-heroes / Heroes / Adopted] req CLASS LEVEL 1

[Power Attack 2: 120.0% dmg / AoE: 10dmg in 2m with 15% Knock Down, 20% Can Dismount from Melee against Non-heroes / Heroes / Adopted] req CLASS LEVEL 2

[Power Attack 3: 130.0% dmg / AoE: 10dmg in 2m with 15% Knock Down, 20% Can Dismount from Melee ] req CLASS LEVEL AT LEAST 3


Drow Ranger

by Somerandombullshit

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Drow Ranger Tier 1 Example Drow Ranger Tier 2 Example Drow Ranger Tier 3 Example Drow Ranger Tier 4 Example Drow Ranger Tier 5 Example Drow Ranger Tier 6 Example
Formation Skirmisher
Equipment

Two Handed Glaive

Bo staff

One Handed Sword

Sparring Flyssa

Bow

Practice Bow

Arrows

Ballista Arrows
Passive Power

Passive Power

(Race) Drow Grace: Top Speed Reach Duration: 90% Combat Max Speed Multiplier: 110% Weapon Inaccuracy: 95% Reload Speed: 110% Handling Multiplier: 110% Bow: 110% One Handed: 110% : req

Trick Arrows 1: AoE: 5dmg in 1m with 15% Knock Back, 20% Makes Rear from Ranged : req CLASS LEVEL 1 TO 2

Trick Arrows 2: AoE: 5dmg in 1m with 25% Knock Back, 30% Makes Rear from Ranged : req CLASS LEVEL 2 TO 3

Trick Arrows 3: AoE: 5dmg in 1m with 35% Knock Back, 60% Makes Rear from Ranged : req CLASS LEVEL AT LEAST 3

Active Power

Active Power

[Shatter Shield I: 15% Shatter Shield ] req CLASS LEVEL 1 TO 2

[Shatter Shield II: 30% Shatter Shield ] req CLASS LEVEL 2 TO 3

[Shatter Shield III: 60% Shatter Shield ] req CLASS LEVEL AT LEAST 3

[Ignore Armor I: Ignore 15% Armor ] req CLASS LEVEL AT LEAST 0


Orc Fighter

A versatile warrior and party leader. After all, what're they gonna do? Fight you for it? - Created by Chef Ragnar

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Orc Fighter Tier 1 Example Orc Fighter Tier 2 Example Orc Fighter Tier 3 Example Orc Fighter Tier 4 Example Orc Fighter Tier 5 Example Orc Fighter Tier 6 Example
Formation HorseArcher
Equipment

Two Handed Axe

Execution Axe

Crossbow

Light Crossbow

Bolts

Tournament Bolts

Bolts

Tournament Bolts
Mount

Camel

Camel
Passive Power

Healthy

Healthy I: 125% HP: req CLASS LEVEL 1

Athletic I: Athletics: +25: req CLASS LEVEL 1

Healthy II: 150% HP: req CLASS LEVEL 2

Athletic II: Athletics: +50: req CLASS LEVEL 2

Healthy III: 200% HP: req CLASS LEVEL 3

Athletic III: Athletics: +100: req CLASS LEVEL 3

Crush Through I: 15% Unblockable / 15% Shatter Shield : req CLASS LEVEL 3

(Race) Ork: Top Speed Reach Duration: 125% Max Speed Multiplier: 130% AiShooterError: 115% AI Shoot Frequency: 110% Reload Movement Penalty: 90% AiDecideOnAttackingContinue: 110% : req

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] req CLASS LEVEL 0 TO 1+CLASS LEVEL AT LEAST 0

[Ignore Armor I: Ignore 15% Armor ] req CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] req CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor ] req CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] req CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor ] req CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] req CLASS LEVEL 3


Lumberjack

He's okay - Halloween 2021

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Lumberjack Tier 1 Example Lumberjack Tier 2 Example Lumberjack Tier 3 Example Lumberjack Tier 4 Example Lumberjack Tier 5 Example Lumberjack Tier 6 Example
Formation Infantry
Equipment

Two Handed Axe

Execution Axe

One Handed Axe

Sparring Bamboo Handled Axe

Two Handed Axe

Execution Axe

One Handed Axe

Sparring Bamboo Handled Axe
Passive Power

He works all day

(Race) Human: Courage: 105% All: 110% : req

Heavy Hitting I: 125.0% dmg : req CLASS LEVEL 1 TO 2

Fireblade II: Swing Speed Multiplier: 130% Melee: +50: req CLASS LEVEL 2 TO 3

Heavy Hitting III: 200.0% dmg : req CLASS LEVEL 3

Active Power

And goes out late to bars

[Imposing: Scale 120% ] req

[Fleet Footed I: Max Speed Multiplier: 110% ] req CLASS LEVEL 1 TO 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield ] req CLASS LEVEL AT LEAST 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] req CLASS LEVEL AT LEAST 3


Zombie

Hwlloween 2021

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Zombie Tier 1 Example Zombie Tier 2 Example Zombie Tier 3 Example Zombie Tier 4 Example Zombie Tier 5 Example Zombie Tier 6 Example
Formation Infantry
Equipment
Passive Power

Uneanding Hunger

(Race) Human: Courage: 105% All: 110% : req

Healthy I: 125% HP: req CLASS LEVEL 1 TO 2

Healthy II: 150% HP: req CLASS LEVEL 2 TO 3

Healthy III: 200% HP: req CLASS LEVEL 3

Shrug Off II: 40% Shrug Off: req CLASS LEVEL AT LEAST 2

Fleet Footed II: Max Speed Multiplier: 125% : req CLASS LEVEL AT LEAST 3

Active Power

Ripping hands

[Vampiric I: Absorb 10% of damage dealt as HP] req

[Power Attack 1: 110.0% dmg / AoE: 10dmg in 2m with 10% Knock Down, 15% Can Dismount from Melee against Non-heroes / Heroes / Adopted] req CLASS LEVEL AT LEAST 1

[Ignore Armor II: Ignore 30% Armor ] req CLASS LEVEL AT LEAST 2

[Vampiric III: Absorb 50% of damage dealt as HP] req CLASS LEVEL AT LEAST 3


Lumberjane

She throws axes - Halloween 2021

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Lumberjane Tier 1 Example Lumberjane Tier 2 Example Lumberjane Tier 3 Example Lumberjane Tier 4 Example Lumberjane Tier 5 Example Lumberjane Tier 6 Example
Formation Skirmisher
Equipment

One Handed Axe

Sparring Bamboo Handled Axe

Throwing Axes

Sparring Throwing Axe

Throwing Axes

Sparring Throwing Axe

Throwing Axes

Sparring Throwing Axe
Mount

Horse

Desert Horse
Passive Power

She likes tog et up early

(Race) Human: Courage: 105% All: 110% : req

Fleet Footed I: Max Speed Multiplier: 110% : req CLASS LEVEL 1 TO 2

Heavy Projectiles II: Add: 25% Knock Down, 25% Makes Rear, 25% Can Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with 5% Knock Down from Ranged : req CLASS LEVEL 2 TO 3

Heavy Hitting III: 200.0% dmg : req CLASS LEVEL 3

Active Power

And goes out late to bars

[Imposing: Scale 120% ] req

[Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)] req CLASS LEVEL 1 TO 3

[Crush Through I: 15% Unblockable / 15% Shatter Shield ] req CLASS LEVEL AT LEAST 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] req CLASS LEVEL AT LEAST 3


Horny Police

Creted by Alt Cynical/cynicalwrecker

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Horny Police Tier 1 Example Horny Police Tier 2 Example Horny Police Tier 3 Example Horny Police Tier 4 Example Horny Police Tier 5 Example Horny Police Tier 6 Example
Formation Cavalry
Equipment

Bow

Practice Bow

Arrows

Ballista Arrows

Arrows

Ballista Arrows

Two Handed Mace

Sledgehammer
Mount

Horse

Desert Horse
Passive Power

For Honor is my Shield

Healthy II: 150% HP: req

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged : req CLASS LEVEL 1 TO 2

Explosive Projectiles II: AoE: 75dmg in 4m with 20% Can Dismount from Ranged : req CLASS LEVEL 2 TO 3

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount): req CLASS LEVEL AT LEAST 3

Active Power

Best of the Best

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] req CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] req CLASS LEVEL 2

[Retribution III: Reflect 50% damage ] req CLASS LEVEL AT LEAST 3

[Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% ] req


Global Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

1.5

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1.25

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

30

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.5

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

2.5

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

1000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

5

HP the hero gets for every kill
Retinue Gold Per Kill

1000

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

5

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

5000

Gold won if the heroes side wins
Win XP

5000

XP the hero gets if the heroes side wins
Lose Gold

1001

Gold lost if the heroes side loses
Lose XP

999

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Executive Level

CLASS LEVEL AT LEAST 3

100000⦷

40000 XP

Loyal

Consecutive Summons >= 50

250000⦷

50000 XP

Item: Weapon: 100% Custom: 100% {ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Total Viewer Deaths >= 50

10000⦷

500000 XP

Item: Weapon: 100% Custom: 100% Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Global Tournament Config

General

Start Health Multiplier

3

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Enabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

4

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Disabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

10

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

50

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round1 Type
Enable Vanilla

Enabled

Allow the vanilla round setup
Enable1 Match4 Teams

Disabled

Allow 1 match with 4 teams of 4
Enable2 Match2 Teams

Disabled

Allow 2 matches with 2 teams of 4
Enable2 Match4 Teams

Disabled

Allow 2 matches with 4 teams of 2
Enable4 Match2 Teams

Enabled

Allow 4 matches with 2 teams of 2
Enable4 Match4 Teams

Enabled

Allow 4 matches with 4 teams of 1
Enable8 Match2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round2 Type
Enable Vanilla

Enabled

Allow the vanilla round setup
Enable1 Match2 Teams

Disabled

Allow 1 match with 2 teams of 4
Enable1 Match4 Teams

Disabled

Allow 1 match with 4 teams of 2
Enable2 Match2 Teams

Enabled

Allow 2 matches with 2 teams of 2
Enable2 Match4 Teams

Enabled

Allow 2 matches with 4 teams of 1
Enable4 Match2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round3 Type
Enable Vanilla

Enabled

Allow the vanilla round setup
Enable1 Match2 Teams

Disabled

Allow 1 match with 2 teams of 2
Enable1 Match4 Teams

Enabled

Allow 1 match with 4 teams of 1
Enable2 Match2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

20000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

0

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

5000

Gold won if the hero wins the tournaments
Win XP

50000

XP given if the hero wins the tournaments
Participate XP

10000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier5 Weight

2

Relative proportion of rewards that will be Tier 5
Tier6 Weight

1.5

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting